Nature’s Ward ➜ You are immune to charm or fear effects caused by elementals or feys, as well as to poison and disease.Īt the beginning of time, there was harmony between animals and sentient beings.Land’s Stride ➜ Moving through difficult terrain does not cost extra movement, and you are immune to magical plants that impede movement, such as those created by the Entangle or Spike Growth spells.Level 7: Freedom of Movement, Ice Storm.Level 9: Conjure Elemental, Dominate Person. ![]() Level 7: Dimension Door, Freedom of Movement. ![]() Level 5: Create Food, Protection from Energy.Level 7: Stoneskin, Freedom of Movement.Level 5: Hypnotic Pattern, Stinking Cloud.Level 5: Lightning Bolt, Stinking Cloud.Level 7: Greater Invisibility, Freedom of Movement.Level 3: Invisibility, Pass Without Trace.Level 7: Phantasmal Killer, Freedom of Movement.Circle Spells ➜ Select a terrain type that grants a range of spells that are always treated as prepared: Forest, Grassland, Mountain, Swamp, Desert, Coast or Arctic.Natural Recovery ➜ Once per day when you complete a Short Rest, you can recover a number of expended spell slots (max 5th level) up to half of your druid level, rounded up.Bonus Cantrip ➜ Learn a druid cantrip of your choice.As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites. The Circle of the Land is made up of mystics and sages who safeguard the ancient knowledge of the Old Faith. These Druid subclasses are granted at level 2. Ability Score Choice ➜ Choose between increasing your ability scores or gaining a bonus feat.Druid Circle ➜ At 2nd level, you choose a Druid Circle that further expresses your relationship to nature.You regain expanded uses when you finish a short or long rest. Higher levels allow stronger shapes or forms of motion. Wild Shape ➜ You can use your action to magically assume the shape of a beast defined by your druid level.Ritual Casting ➜ You can cast a spell as a ritual if the spell has the ritual tag, and you have the spell prepared. You cannot wear any armor made of metalĭruid Skills ➜ Choose 2 of these skills: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survivalĭruid Spellcasting ➜ You can cast spells from the Druid Spells list. ![]() Saving Throw Proficiencies ➜ Intelligence, Wisdomĭruid Weapon Proficiencies ➜ Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Spearĭruid Armor Proficiencies ➜ Light Armor, Medium Armor, Shield.
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